Wednesday, September 22, 2010

Post 4: NURBS

Logo: This Adobe logo was much harder than it first appeared. I mean, the text in itself was really difficult, and I'm not sure that I've got the whole NURB curve thing down yet. I had to do this is several pieces too, but it was nice that Maya was able to recognize positive and negative space when you make curves within curves into planes. That definitely made things a lot easier.

Also, the gray is supposed to be white, but I think because of the lighting, it came out that color. Meh.

Revolve and Extrude: I did several of these before i decided that I finally wanted to render this image. You know, I did your standard wine glass for the revolve thing. I even made that spinning top Leonardo DiCaprio uses in Inception. For extrusion, I made tunnels and tunnels and more tunnels. But here, I rendered a bowl (a simple half U shape rotated around the axis) and some macaroni bits (a circle extruded along an arc). I wanted to fill the bowl entirely with macaroni but it proved much more time consuming than I originally planned. So there are, like... six.
Loft: I figured most people would make terrains with this loft tool, so I decided to think outside the box a little and make a neat little witches hat. In all, I had four roughly sketched out circles. Then I lofted it, added some silk texture and voila! A witch's hat!

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